/*
 *   This File is Part of CuteOgre Game Engine
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *	Copyright 2010 Alexandre Pires ( c.alexandre.pires@gmail.com )
 *  Created on: 2010/08/22
 */

#ifndef GAMEENGINE_H_
#define GAMEENGINE_H_

#include <QThread>
#include <QList>

#include "Singleton.h"
#include "ConfigManager.h"
#include "RenderManager.h"
#include "InputManager.h"
#include "LogManager.h"
#include "SoundManager.h"
#include "StateManager.h"
#include "ScriptManager.h"
#include "GUIManager.h"

class GameEngine :
		public QObject,
		public Singleton<GameEngine> {
Q_OBJECT
public:
	GameEngine ( QObject* rParent = 0 );
	virtual ~GameEngine ();
public:
	void startup ();
	void shutdown ();
	void finish ();
public:
	static GameEngine& getSingleton ( void );
	static GameEngine* getSingletonPtr ( void );
private:
	ConfigManager* mConfigManager;
	RenderManager* mRenderManager;
	GUIManager* mGUIManager;
	InputManager* mInputManager;
	SoundManager* mSoundManager;
	LogManager* mLogManager;
	StateManager* mStateManager;
	ScriptManager* mScriptManager;
};

#endif /* GAMEENGINE_H_ */
